Getting Started
Modelibr is a self-hosted game asset library that helps you keep models, texture sets, environment maps, sprites, sounds, and grouped asset collections in one place.
Features
- Models with version history - Keep track of changes without losing older versions
- Texture sets - Manage PBR textures, defaults, and channel-packed maps
- Environment maps - Upload panoramic HDRIs or cube faces, keep multiple variants, and preview lighting in the browser
- Sprites and sounds - Keep 2D and audio assets in the same library as your models
- Projects and packs - Group assets either for a specific job or for reuse across jobs
- Recycle bin and deduplication - Recover mistakes without wasting storage
- Optional Blender workflow - Use Blender-related tooling and WebDAV when it fits your process
Quick Start
1. Prerequisites
Modelibr runs on Docker. This ensures it works on any system without polluting your computer with dependencies.
How to install Docker
Docker Desktop is the easiest way to get started.
- Windows: Download Docker Desktop for Windows.
- Mac: Download Docker Desktop for Mac.
- Linux: Follow the Docker Engine installation guide.
Important: After installation, launch Docker Desktop and ensure it is running in the background. You can verify this by opening a terminal and typing docker --version.
2. Get the Application
How to download the source code
You have two options:
Option A: Using Git (Recommended) If you have Git installed:
git clone https://github.com/Papyszoo/Modelibr.git
cd Modelibr
Option B: Download ZIP
- Go to the Modelibr GitHub page.
- Click the green Code button and select Download ZIP.
- Extract the ZIP file to a folder on your computer.
How to open and use the terminal
You need to run commands in a terminal (command prompt) inside the Modelibr folder.
- Windows: Open the Modelibr folder in File Explorer. Type
cmdin the address bar and press Enter. - Mac/Linux: Open Terminal and use
cdto navigate to the folder (e.g.,cd ~/Downloads/Modelibr).
3. Configuration (Optional)
Modelibr comes with a default configuration that works out of the box, but you can customize it if needed.
How to configure .env settings
- In the project root, locate the
.env.examplefile. - Copy it and rename the copy to
.env. - Open
.envwith a text editor (Notepad, VS Code, etc.).
Key Settings:
HTTPS_PORT: HTTPS port for the backend API (Default: 8443).EXPOSE_443_PORT: Also bind to port 443 for Windows WebDAV compatibility (Default: true).FRONTEND_PORT: Port for the web interface (Default: 3010).POSTGRES_PASSWORD: Database password (change this for security).- Note: The data storage path is managed by Docker volumes (mapped to
./datafolder in the project root) and does not need to be changed in the.envfile for standard usage.
4. Start the Application
Open your terminal in the project folder and run:
docker compose up -d
This command tells Docker to download the necessary components (images) and start them in the background. The first run might take a few minutes depending on your internet connection.
Check if it's running:
Run docker compose ps to see the status of the containers. All services (webapi, frontend, asset-processor, postgres) should be "running" or "healthy".
5. Access the Interface
Open your browser and visit: https://localhost:3010
Your browser may show a warning on first launch because Modelibr uses a local self-signed certificate in development.
Where is my data?
All your uploaded assets, generated thumbnails, and database files are stored in the data folder within the project directory.
data/uploads: Your uploaded asset files.data/thumbnails: Generated images and 3D previews.data/postgres: Database files.
Back up the data folder regularly to keep your library safe!
Next Steps
- Model Management - Learn about versions and organization
- Texture Sets - Apply PBR textures to your models
- Environment Maps - Manage panoramic and cube-based lighting assets
- Packs - Build reusable asset bundles
- Projects - Organize assets for a specific production