Packs
Packs in Modelibr are reusable asset bundles that can be shared across multiple projects. Unlike projects, which represent unique work contexts, packs let you group commonly used assets together — such as a set of environment props or character models — and reuse them wherever needed.
Creating a Pack
- Open the Packs tab from the left sidebar
- Click Create New Pack
- Enter a name and optional description
- Click Create
Pack Viewer
Click any pack card to open the Pack Viewer, which shows all assets organized by type:
| Section | Contents |
|---|---|
| Models | 3D models included in this pack |
| Texture Sets | PBR texture collections |
| Sprites | 2D image assets |
| Sounds | Audio files |
Adding Assets
Within the Pack Viewer:
- Click Add in any asset section
- A dialog shows all available assets of that type
- Select one or more assets
- Click Confirm to add them to the pack
Removing Assets
Right-click an asset within the pack and select Remove from Pack.
Removing an asset from a pack does NOT delete the asset itself — it only removes the association.
Packs vs Projects
| Packs | Projects | |
|---|---|---|
| Purpose | Reusable asset bundles | Unique work contexts |
| Sharing | Shared across multiple projects | Standalone containers |
| Use case | "Environment Props", "UI Elements" | "Level 1", "Main Menu Scene" |
Packs are designed for reuse — create a pack of common assets once, then reference it from any project. Projects are unique work contexts tied to a specific scene, level, or deliverable.
Deleting a Pack
- Right-click a pack card
- Select Delete
- Confirm the deletion
Deleting a pack removes the pack container only. All assets within it remain in your library.