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Packs

Packs in Modelibr are reusable asset bundles that can be shared across multiple projects. Unlike projects, which represent unique work contexts, packs let you group commonly used assets together — such as a set of environment props or character models — and reuse them wherever needed.

Creating a Pack

  1. Open the Packs tab from the left sidebar
  2. Click Create New Pack
  3. Enter a name and optional description
  4. Click Create

Pack Viewer

Click any pack card to open the Pack Viewer, which shows all assets organized by type:

SectionContents
Models3D models included in this pack
Texture SetsPBR texture collections
Sprites2D image assets
SoundsAudio files

Adding Assets

Within the Pack Viewer:

  1. Click Add in any asset section
  2. A dialog shows all available assets of that type
  3. Select one or more assets
  4. Click Confirm to add them to the pack

Removing Assets

Right-click an asset within the pack and select Remove from Pack.

note

Removing an asset from a pack does NOT delete the asset itself — it only removes the association.

Packs vs Projects

PacksProjects
PurposeReusable asset bundlesUnique work contexts
SharingShared across multiple projectsStandalone containers
Use case"Environment Props", "UI Elements""Level 1", "Main Menu Scene"

Packs are designed for reuse — create a pack of common assets once, then reference it from any project. Projects are unique work contexts tied to a specific scene, level, or deliverable.

Deleting a Pack

  1. Right-click a pack card
  2. Select Delete
  3. Confirm the deletion
tip

Deleting a pack removes the pack container only. All assets within it remain in your library.