Sprites
Modelibr includes a built-in sprite manager for organizing 2D image assets alongside your 3D models. Sprites are ideal for icons, UI elements, reference images, and texture previews.
Uploading Sprites
Drag and Drop
Drag image files directly onto the Sprite Library panel to upload them.
Supported formats: PNG, JPG, JPEG, WebP, BMP, GIF
What Happens After Upload
- Sprite Created — A new sprite entry appears in your library
- Thumbnail Generated — A preview is generated automatically
- Ready to Use — Click to view full-size or assign to packs/projects
You can drag multiple images at once. Each file becomes a separate sprite.
Sprite Grid
Sprites are displayed in a responsive card grid with automatic thumbnails. Each card shows:
- Preview thumbnail — Visual preview of the image
- Name — The filename (editable)
- File size — Original file dimensions
Managing Sprites
Renaming
Right-click a sprite card and select Rename to change its display name.
Organizing with Categories
Use category tabs (above the grid) to organize sprites into groups:
- Click + to create a new category
- Drag sprites between categories
- Categories persist across sessions via URL state
Recycling
To remove a sprite:
- Right-click the sprite card
- Select Recycle
- The sprite moves to Recycled Files
Recycled sprites can be restored from the Recycled Files panel.
Using Sprites in Packs & Projects
Sprites can be added to Packs and Projects for organized asset collections. Open a pack or project and click Add Sprite to include sprites from your library.