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Sprites

Modelibr includes a built-in sprite manager for organizing 2D image assets alongside your 3D models. Sprites are ideal for icons, UI elements, reference images, and texture previews.

Uploading Sprites

Drag and Drop

Drag image files directly onto the Sprite Library panel to upload them.

Supported formats: common image formats — PNG, JPG, WebP, GIF, APNG, BMP

What Happens After Upload

  1. Sprite Created — A new sprite entry appears in your library
  2. Thumbnail Generated — A preview is generated automatically
  3. Ready to Use — Click to view full-size or assign to packs/projects
Batch Upload

You can drag multiple images at once. Each file becomes a separate sprite.

Sprite Grid

Sprites are displayed in a responsive card grid with automatic thumbnails. Each card shows:

  • Preview thumbnail — Visual preview of the image
  • Name — The filename (editable)
  • File size — Original file dimensions

Managing Sprites

Renaming

Right-click a sprite card and select Rename to change its display name.

Organizing with Categories

Use the category sidebar (left of the grid) to organize sprites into groups:

  • Right-click anywhere in the sidebar and choose Add category, then type the name directly in the tree
  • Right-click a category to Add subcategory, Rename, or Delete it — deleting removes the whole branch, and its sprites become uncategorized
  • Drag sprites onto a category in the sidebar to move them
  • All shows every one of your sprites; Unassigned collects sprites that aren't in any category

Recycling

To remove a sprite:

  1. Right-click the sprite card
  2. Select Recycle
  3. The sprite moves to Recycled Files
note

Recycled sprites can be restored from the Recycled Files panel.

Using Sprites in Packs & Projects

Sprites can be added to Packs and Projects for organized asset collections. Open a pack or project and click Add Sprite to include sprites from your library.