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WebDAV

Modelibr includes a WebDAV endpoint so you can use File Explorer or Finder to browse files. You can open them just like files on your computer.

How to access WebDAV

There is an instruction for your operating system on the Settings page.

What you can do with WebDAV

Use WebDAV when you want to:

  1. Mount your Modelibr library in a file browser
  2. Install Blender CLI or other DCC tools that support WebDAV-based asset access
  3. Open editable .blend files from your library
  4. Browse environment maps, their size variants, and cube faces from Finder or File Explorer
  5. Review library contents from another machine on your local network

Blender CLI workflow

When you install Blender CLI on the Settings page, Modelibr can expose editable .blend files through WebDAV.

In the WebDAV Models directory, you can have exposed editable .blend files: one uploaded by you and another generated by Modelibr with the model imported and textures attached.

When you open a model's .blend file, make changes, and save it, Modelibr creates a new model version automatically.

That new version is then processed through the Blender CLI pipeline so Modelibr can extract .glb files with baked textures.

Exposed directories

  1. Models
  2. Texture Sets
  3. EnvironmentMaps
  4. Sprites
  5. Sounds
  6. Projects -> With subdirectories (Models, Texture Sets, EnvironmentMaps, Sprites, Sounds)
  7. Packs -> With subdirectories (Models, Texture Sets, EnvironmentMaps, Sprites, Sounds)

Environment maps are available globally and inside containers:

  • /EnvironmentMaps
  • /Packs/{PackName}/EnvironmentMaps
  • /Projects/{ProjectName}/EnvironmentMaps

Each environment map directory exposes:

  • Variants - size-labelled files such as 1K.hdr or 2K.exr for panoramas, and files like 2K_px.hdr through 2K_nz.hdr for cube uploads
  • Files - original uploaded filenames for the same variants and cube faces

Notes

  • Availability depends on your local deployment configuration and network access - you can change ports in .env file.
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