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Sounds

Modelibr includes a built-in sound manager for organizing audio assets alongside your 3D models and sprites. Sounds are ideal for sound effects, ambient audio, UI feedback, and any audio content your project needs.

Uploading Sounds

Drag and Drop

Drag audio files directly onto the Sound Library panel to upload them.

Supported formats: WAV, MP3, OGG, FLAC

What Happens After Upload

  1. Sound Created — A new sound entry appears in your library
  2. Waveform Generated — A visual waveform preview is generated automatically by the worker service
  3. Ready to Use — Click to play, preview, or assign to packs/projects
Batch Upload

You can drag multiple audio files at once. Each file becomes a separate sound.

Sound Grid

Sounds are displayed in a responsive card grid with automatic waveform thumbnails. Each card shows:

  • Waveform preview — Visual representation of the audio waveform
  • Name — The filename (editable)
  • Duration — Length of the audio clip
  • File size — Original file size

Playback Controls

Each sound card includes built-in playback controls:

  • Play/Pause — Click the play button to preview the sound directly in the browser
  • Playhead — A visual playhead moves across the waveform during playback
  • Reset — Click the reset button to return to the beginning of the track
Quick Preview

Click anywhere on a sound card to select it, then use the play button to preview the audio without leaving the library view.

Managing Sounds

Renaming

Right-click a sound card and select Rename to change its display name.

Organizing with Categories

Use category tabs (above the grid) to organize sounds into groups:

  • Click + to create a new category
  • Drag sounds between categories
  • Categories persist across sessions via URL state

Recycling

To remove a sound:

  1. Right-click the sound card
  2. Select Recycle
  3. The sound moves to Recycled Files
note

Recycled sounds can be restored from the Recycled Files panel.

Using Sounds in Packs & Projects

Sounds can be added to Packs and Projects for organized asset collections. Open a pack or project and click Add Sound to include sounds from your library.